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BENJAMIN DAVID ELLINGER Class: Gamer Level: Master Alignment: Lawful Good Age: 36 Height: 5'10" Weight: 200 lbs. STATISTICS Strength: Can bench press 275 lbs. Intelligence: Smarter than your average bear. Wisdom: Wise enough to know better. Dexterity: Not fast enough. Constitution: Excellent when not short on chocolate. Charisma: I have a great personality. SKILLS Game Design: Excellent Game Strategy: Excellent Computer Programming: Excellent Languages: C, C++, C#, Pascal, Fortran, Basic, Visual Basic, VBScript, Java, Javascript, HTML, DHTML, SQL, XML Kinesiology: Good Mathematics: Good Physics: Good Teaching: Good Writing: Average Tae Kwon Do: Poor Fencing: Poor Archery: Poor SPECIAL ABILITIES Mighty!!! Resistant to Cold Luck (only with dice) HISTORY Benjamin was born in 1969 in Austin, Texas. Growing up in the dark days of the 70s was difficult, but with the help of his three brothers (and a Commodore Pet computer) he made it through. The 80s were a happier time, with Ataris, Apples, and PCs running wondrous games like Ultima, Wizardy, and Castle Wolfenstein (in stunning 2D!). After graduating from Austin High, Benjamin went to work for Steve Jackson Games. Although Car Wars and GURPS were fun to work on, Benjamin soon felt the need for more education and enrolled at the University of Texas. After stints as a Physics major, Astronomy major, and Mathematics major, school became boring and even the lure of Barbuda games at the Rec Center could not keep Benjamin there. After some time spent as a programmer at Scientific Measurement Systems, Benjamin finally decided on his life's goal: to be the strongest game designer in the world. While he was doing fairly well on the game designer part, Benjamin wasn't very strong, so he re-enrolled at UT as a Kinesiology major. After overcoming their initial shock at having a Mathematics major transfer to Kinesiology, weight training experts Jan and Terry Todd taught Benjamin a small fraction of what they knew. Benjamin then graduated with a BS in Kinesiology and had become much stronger by applying Jan and Terry's secret training techniques. Since that time, Benjamin created This Means War! for Microprose, then joined Illusion Machines, Inc. and created Dawn Of War (for Virgin Interactive Entertainment, now Westwood Studios and EA), which was then sold to SouthPeak Interactive. After working on a variety of massively-multiplayer games (Ultima Online, Dransik, The Matrix Online), Benjamin moved to the Great Wet North of Seattle to become a professor at the DigiPen Institute of Technology (the world's premier game programming and animation college). Soon, the evil empire made him an offer he couldn't refuse, and Benjamin became a program manager at Microsoft Casual Games and a part-time professor at DigiPen. He now passes his time helping Microsoft take over the world and corrupt..., err..., teaching the next wave of elite game programmers. |
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